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Author Topic: Rework WIP Cyclops  (Read 345 times)

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Rework WIP Cyclops
« on: February 01, 2017, 02:11:26 pm »
What I have done so far:
http://fav.me/daxisdm (front view)
http://fav.me/daxisdj (Side View)

Reference
http://fav.me/daxit2f

What Im working on as of now

-EdgeLoop Flow
-Uv unwrapping
-Texturing
« Last Edit: February 01, 2017, 02:14:16 pm by Jack_ONO »

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Re: Rework WIP Cyclops
« Reply #1 on: February 01, 2017, 02:16:36 pm »
Lots of detail, very interesting structure. can't wait to see it finished.

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Re: Rework WIP Cyclops
« Reply #2 on: February 01, 2017, 02:22:07 pm »
Thats a cool character, great work on the mouth.

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Re: Rework WIP Cyclops
« Reply #3 on: February 01, 2017, 02:34:01 pm »
Wow! The mussel detail is looking really good, can't wait to see the texturing and what not.

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Re: Rework WIP Cyclops
« Reply #4 on: February 01, 2017, 07:59:54 pm »
i like it, it's reminds me of the super mutants from fallout.
 

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Re: Rework WIP Cyclops
« Reply #5 on: February 01, 2017, 08:29:09 pm »
Definitely a cool design, great detail too.
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Rework WIP Cyclops
« Reply #6 on: February 01, 2017, 08:41:09 pm »
That looks so cool dude! If you come through with the textures it's could look really professional

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Re: Rework WIP Cyclops
« Reply #7 on: February 02, 2017, 12:46:25 pm »
I love this so much! I love the attention to anatomy and the imposing nature of the character. With the way you modeled the forehead, it may be hard to control the eyes in animation for expression.

- Micah Schmidt
EVIT 3D PM Grantham's Class
"Oh, y'know, something to do."

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Re: Rework WIP Cyclops
« Reply #8 on: February 03, 2017, 09:10:36 am »
You've got really good shapes and proportions.  Check your edge loops.

 

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