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Author Topic: g.thomson // did somebody say BACKFLIP  (Read 205 times)

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g.thomson // did somebody say BACKFLIP
« on: April 07, 2017, 12:32:41 pm »
p.s. she also walks in a circle



anyways, hello friends!!! your favorite green alien lady is back, and ready to be fabulous!
i am aware of some issues such as sliding and the backflip's central point from the hips instead of the shoulder, but i hope you enjoy nonetheless!
all comments are welcome! thank you for your time <3


keep the skys clear for me.
let's keep the skys clear together!

founder of give gabriel "reaper" reyes a redemption arc 2k17

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Re: g.thomson // did somebody say BACKFLIP
« Reply #1 on: April 07, 2017, 12:44:11 pm »
this is the best one yet. but needs to finish and your character needs to be more of the motion and needs to slow it down a bit
in other words great job keep it up ;) ;) ;) ;) ;) :P :P :P :P :P :-* ::) ::) 8) :o
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Re: g.thomson // did somebody say BACKFLIP
« Reply #2 on: April 07, 2017, 01:29:05 pm »
I like how your walk cycle makes her look sassy and the back flip is spot on.
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Re: g.thomson // did somebody say BACKFLIP
« Reply #3 on: April 08, 2017, 07:39:55 pm »
She moves well, but consider adjusting your spine controls to give her more bob in her step as the weight of her body comes downwards with each step. As right now, she looks like she has a backbrace. Your flip also appears to slightly clip into itself. I would recommend planning each important frame of the animation and posing it to look accurate, then build your in-between frames to fit those poses.

-Micah Schmidt
4-8-17
EVIT 3D PM Grantham's Class
"Oh, y'know, something to do."
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Re: g.thomson // did somebody say BACKFLIP
« Reply #4 on: April 10, 2017, 08:21:46 pm »
I love how she stays consistent throughout the walk and the back flip isn't as bad as you made it out to be. I think to give her more life, some shoulder or torso swaying in the walk will really help. Aside from that it looks like you've got a good grasp on animating!
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