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Messages - AMoss -TheBard-

Pages: [1] 2
1
Q&A / Change of Categories
« on: September 16, 2016, 04:00:32 pm »
Does this mean no more random conversations or just general chats about things not necessarily art related?

2
Archive / Re: After Effects Project (WIP)
« on: August 17, 2016, 01:49:54 pm »
I like it. Some of the background textures seem a bit low quality, but the colors are still fitting of a scrap yard. Is the charging beam done in AE or Maya?

3
Archive / Re: Cancelled After Effects side project.
« on: August 12, 2016, 07:54:55 pm »
Honestly, the after effects look pretty good. If you have that head as a model, I'd just have it turning to look at the audience and add some music.

4
Archive / Re: Some side stuff.
« on: April 25, 2016, 10:29:44 am »
That's pretty good! Did you use Maya for the potion?

5
Archive / Re: Icy Mountain
« on: April 06, 2016, 10:20:08 am »
That's pretty great!
I gotta ask, how did you get the snow to only apply onto the top of the mesh, not the steep sides?

6
Archive / Re: 2nd Year Grantham Project Group Size
« on: April 04, 2016, 08:06:12 am »
From my knowledge it's groups of 3-4. If you want to work on your own, I'd just ask her.

7
Archive / 2nd Year Logo - Andrew Moss
« on: March 24, 2016, 09:46:18 am »
Ya want soup?
https://www.youtube.com/watch?v=CWU5F6QeLa0
We got soup.

It's a logo I made using N particles. I forgot lighting and due to a problem with the liquid collapsing in on itself I had to loop it at the end.

8
Archive / Re: Video Game Ideas
« on: March 10, 2016, 09:46:28 am »
What about a game where you play as the son of a master dragon hunter. The character however, is really bad at dragon hunting, but doesn't realize it. No one has the guts to tell you you're bad, so they just send you after really pathetic dragons that don't really pose a large threat. End of the game, a giant dragon begins attacking that the other hunters can't defeat. You step up to fight it even though everyone says you won't win. You then lose the fight, die, and the game ends.

9
Archive / Andrew Moss Final Model/SteamPunk Entry
« on: December 14, 2015, 07:54:49 am »
So for my Final Project I decided to create a Steampunk Ra. The idea was an Egyptian Inventor with aspects of Ra such as the beak and hair.



Sadly, I did have problems in the Exporting from ZBrush into Maya with the UVing so the Normal maps didn't work to well.

10
Archive / Re: Favorite Video Game
« on: November 24, 2015, 07:33:55 am »
Dragon's Dogma
The Dragon was one of the best boss fights I've seen in a game. Such buildup to an incredible boss.
10/10 -IGN

11
Archive / Some funk in ZBrush
« on: November 17, 2015, 08:53:53 am »
So, I ran into a slight problem in ZBrush during one of my speed sculpts. As I was working I must have pressed a button and all the detail from my sculpt seemed to remove itself as it changed into this.

I tried reloading the tool but to no avail. Anything I would do for future reference if it were to happen again?

12
I believe it is called BelowStory

13
Archive / Re: Game Character Project_Kindred_S.Benson
« on: November 10, 2015, 08:01:37 am »
Lookin good! I especially like Wolf's mask. If anything, I would say the hair on Lamb's chest seems to hard. It's just popping out. Other than that, I think it looks absolutely lovely.

14
Archive / Andrew Moss Game Art - Mercy
« on: November 10, 2015, 07:55:26 am »
So here it is! The result of hard work and time mismanagement...



Though I really enjoyed making the model, if I could do it all again I would begin with a base model in Maya. Clearly I'm in need of more practice with the topology brush and lowering polygons. The ending count was at 17000 tris. Far over the allowed limit.

15
Archive / Re: K-Hubbard-GameArt
« on: November 10, 2015, 07:42:09 am »
Very well done! Your detail on the skin makes it looks like scale plating, which I think you were going for. I do think the hands could have a bit more claw on them though. They seem rather rounded at the tips. All in all, Good job.

Pages: [1] 2

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