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Author Topic: K-Hubbard-GameArt Dinovaldo  (Read 369 times)

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K-Hubbard-GameArt Dinovaldo
« on: November 09, 2015, 08:38:40 pm »
Mostly happy with how this turned out, although i probably could have done a better job on my spec-map.




Ref.
« Last Edit: November 12, 2015, 06:34:53 pm by K-Hubbard »
You can't not get better at something if you do it everyday.



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Re: K-Hubbard-GameArt
« Reply #1 on: November 10, 2015, 07:42:09 am »
Very well done! Your detail on the skin makes it looks like scale plating, which I think you were going for. I do think the hands could have a bit more claw on them though. They seem rather rounded at the tips. All in all, Good job.
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Re: K-Hubbard-GameArt
« Reply #2 on: November 10, 2015, 10:11:59 am »
I love your textures :), looking forward to seeing what your final looks like :)
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Re: K-Hubbard-GameArt
« Reply #3 on: November 10, 2015, 06:52:04 pm »
Great job on this! I have no negative critiques for the sculpt but for your presentation, I would advise to make the background a lighter color. Since your high res has a dark texture, it almost gets lost in your background color.

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Re: K-Hubbard-GameArt Dinovaldo
« Reply #4 on: November 13, 2015, 12:34:18 pm »
Many game concept art are good, but this is one of the most astounding of them all!
The texture on the character is so detailed and made so well that it hardly looks like a low res model
This is a model that is should be made in a 3D printer because it look like a professional done it
Its challenging to state out improvements that can be made, so they're gonna be picky ones...
Compared to the picture, the spikes around the mouth are perhaps a little too prolonged
....ahh...hmmm...yeah...I guess that's all I gotta say

The Journey of Art is often the road less taken, maybe a lot more bumpy, but has its treasure on the other side.

 

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