For the walking portion of rigging, I decided to use the warlock character. I have done some key frame setting and have gotten to where I am rotating the hips slightly. I would rotate the hips, set key frame, then rotate the head back to that it hasn't rotated. when I go to do this, I would enter the value that I would need to rotate the head back to its original location into the heads y axis. I enter the value, press enter on the keyboard, and the value of the y axis would go back to 0, no matter what number I entered.