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Author Topic: Backflip issue.  (Read 153 times)

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Backflip issue.
« on: March 17, 2016, 05:52:35 pm »
So, I'm working on my backflip and once the model goes full upside down and i go to position his legs higher up so they meet where the legs in the reference meet, they flip upside down for whatever reason. Sorry, I have trouble explaining this sort of thing.

also, the timeline for animating I set to around 110 for  my backflip, but the thing that makes it longer isn't there. It's blank and on the left it says Python.

Please help. :(
Don stepped outside.

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Re: Backflip issue.
« Reply #1 on: March 19, 2016, 12:05:53 pm »
Hey, make sure that the pole vector for the leg (the control that moves your knee) is infront of the knee.
Like so -

P.S. Sorry for the bad reference.
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Re: Backflip issue.
« Reply #2 on: March 19, 2016, 12:17:04 pm »
Quote from:  IanHutchison
also, the timeline for animating I set to around 110 for  my backflip, but the thing that makes it longer isn't there. It's blank and on the left it says Python.
For this go to Window > Settings/Preferences > Preferences > UI Elements. Make sure Time Slider and Range Slider are ticked on.

Also, if you're wondering why it says python, that area is where you can input commands through code. The programming language is set to Python in this instance but you can switch it back to Mel by clicking the word itself. More info here.
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Re: Backflip issue.
« Reply #3 on: March 21, 2016, 12:25:46 pm »
thanks pal. Before this, I didn't know what the knee controls were for. And now I can work on it at home because I know how to fix the timeline.

Thanks.
Don stepped outside.

 

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