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Messages - RAZirbes

Pages: [1] 2 3 ... 7
1
Turn in / Re: Astrid's Final
« on: December 19, 2016, 04:57:04 pm »
I like the theme, and your animation is fluid. There is a weird lighting change 15 seconds in for some reason, though.

2
Turn in / Re: Obstacle Course Final
« on: December 19, 2016, 04:10:52 pm »
I like the speed the ball has as it moves through the hoops.

3
WIP / Re: Nicole's Bickers
« on: December 19, 2016, 02:31:52 pm »
You website is pretty easy to navigate, and the work you have posted is good stuff.

4
Turn in / 2nd Year Portfolio Website
« on: December 19, 2016, 02:26:30 pm »
Link

Will probably add some more stuff at some point.

5
Turn in / Decha/Ezequiel/Ryan Animation History Project
« on: December 09, 2016, 12:46:07 pm »
Our animation history project was on limited animation. Specifically we focused more towards the Hanna Barbera cartoon studio. The characters, title card, background, and background objects were made in Photoshop, and everything was animated in After Effects. The production was looking grim near the end, but Ezequiel had a personal copy of After Effects and was able to do extra work us other two group members weren't able to do outside of school.
https://www.youtube.com/watch?v=5Ue4bjxLDOs

6
WIP / Re: Bing Bing animation progress
« on: December 02, 2016, 02:15:54 pm »
That sounds like a really cool idea, I'm looking forward to what you do with it.

7
WIP / Re: creepy limited animation project
« on: December 02, 2016, 12:47:48 pm »
You did a good job establishing the mood with your lighting.

8
WIP / Animation History WIP
« on: December 02, 2016, 12:30:43 pm »
Here is a title card and a background from the cartoon we're working on.

Background
Spoiler (hover to show)
Title Card
Spoiler (hover to show)

Group members: Decha/Ezequiel/Ryan

9
WIP / Re: Animation History Scene (WIP)
« on: December 02, 2016, 12:20:20 pm »
I like it, that sink water looks pretty interesting.

10
WIP / Re: The Quest For Eggnog
« on: November 30, 2016, 02:19:13 pm »
I really like the dynamic shots, but I'm curious as to why the framerate dips when the glass falls over and rolls off the counter.

11
Turn in / Re: still life
« on: November 22, 2016, 12:34:21 pm »
The background image you used works really well with the camera angle you have. The lighting is okay. I can tell what your objects are when they're listed, but if I wasn't told what the objects were, I would only be able to notice the straw hat and the flower/vase.

12
Turn in / Re: Still-Life Project
« on: November 21, 2016, 02:10:45 pm »
You did a great job on your textures! The edges on some of your objects are showing hard. Increasing the amount of edges on certain areas of your objects with something like the Multi-Cut Tool or the Insert Edge Tool and bringing out those new edges will make your objects look more round and more realistic. If I was trying to convey a "sweet" theme, I would change up the colors used in the background and the lighting to something closer to the colors in the below example.

Spoiler (hover to show)

13
Turn in / Re: Still life project
« on: November 21, 2016, 01:34:21 pm »
There isn't much of a correlation between the sizes of your objects, like the wooden toy train seems to be too big when compared to the fishing pole. The lighting is good, and the color of the wall and floor works well with your objects, but the pattern is stretched out, making it seem unrealistic. The texture on the wall and floor could've been two different textures to add differentiation and to make the scene look more like a room.

14
Turn in / Re: Still Life: The American Civil War
« on: November 09, 2016, 02:03:23 pm »
The camera angle and lighting looks good. You should add some vertices/edges to your objects (like the grip of the gun, the frying pan, the food) and move them around to make the objects a little rounder instead of having more rectangular edges.

15
Turn in / Re: My Still Life
« on: November 04, 2016, 12:15:13 pm »
Good work on all of those original textures.

Pages: [1] 2 3 ... 7

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