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Messages - D.Weaver boy on fire

Pages: [1] 2
1
WIP / WIP CUSTOM GUNDAM (GIANT MECHA ROBOT)
« on: March 26, 2017, 09:51:26 pm »

2
Turn in / sports core logo
« on: October 27, 2016, 01:34:45 pm »
https://www.youtube.com/watch?v=4y-kGZdMwzc

As a logo I got it as close as i could to how i really wanted it without a render time of 20+ minutes per frame. The background turned out brighter than i anticipated and the center of interest was darker than i wanted. I'm surprised how much i struggled with this project.

3
Turn in / Re: Roulette
« on: October 27, 2016, 01:25:41 pm »
nice short and sweet but the shadows bother me because there is not really any fall of or graininess to them making them look like hard edges.

4
Turn in / Re: Gaming Block Logo
« on: October 27, 2016, 01:23:28 pm »
nice talk about nostalgia for the game cube.  Cant really find anything wrong with this logo. the white background is a little to bland for me i suggest to have a grey background with a slight gradient going outwards

5
WIP / Fantasy battle mage long term project
« on: October 24, 2016, 10:38:23 pm »
I decided to do a long term fantasy character project and my focus will be this character called Crux http://purpledragonman.deviantart.com/art/Crux-641598383 nothing is set in stone and i would love feed back the farther i go down the line i'm also thinking about changing his colors to black and dark red.

6
Turn in / Re: Spooky Hallway
« on: October 13, 2016, 11:45:56 am »
I absolutely love this one the textures are not too flashy the lighting is subtle and not too aggressive the only problem i have with it is that its just a little bland. add maybe 1 or 2 mysterious stains on the textures would help add to the horror aspect. 

7
Turn in / Re: Seth Weeks - The Creepy Hallway
« on: October 06, 2016, 09:24:39 pm »
like the style although i would say your textures are off.  Your bump maps are too intense and most of the textures are a little to big to scale with the objects in the scene as if your wood floor planks came from a tree the size of a tanker and the stone bricks are just every so slightly too big for me.

8
Turn in / Re: Haunted Hallway
« on: October 06, 2016, 09:16:33 pm »
Love the Idea and feel of the hallway the lighting is pretty spot on as well. The one thing i have to say that bothers me is the light bulb, for how much light it is putting out it dose not glow very bright. Maybe add a little more white or yellow to it.

9
Q&A / Re: Can't Render Particles.
« on: October 06, 2016, 01:42:46 pm »
have you tried a different render setting? like mental ray or maya hardware it depends on what particles you are using.

10
Archive / Re: Can't hear audio in AE.
« on: August 29, 2016, 02:20:09 pm »
How did you fix the problem cause im having the same issue

11
Archive / After effects project (WIP)
« on: August 29, 2016, 01:33:42 pm »
https://www.youtube.com/watch?v=uUhWh7zoCYE

I will add sound later but i would like some critiques on effects and tweaks that i might need Thx.

12
Archive / Blendshape animation
« on: March 31, 2016, 05:20:18 pm »

13
Archive / Character animation
« on: March 26, 2016, 10:21:50 am »

14
Archive / scifi character model
« on: February 14, 2016, 10:38:23 pm »



First year character needs some work

15
Archive / Rube Goldburg
« on: December 10, 2015, 01:10:40 pm »

Pages: [1] 2

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