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Messages - Sarah Tucker

Pages: [1] 2 3 4
1
Turn in / Re: DancingFinal
« on: May 15, 2017, 11:38:43 pm »
He is so pale that his skin is literally glowing . But anyway, dude it looks so good! You always try really hard on everything and only ever focus on the flaws. I think you're the only person who animated the hands. It looks so smooth and realistic. I still think you should have added a background though.

2
Turn in / Re: The Final Dance Project
« on: May 15, 2017, 11:32:01 pm »
I think you should have added a floor to it to make it seem a little more realistic. The dancing itself is a bit plain but the moves are well executed. I don't think you used a reference video though so that's pretty good.

3
Turn in / Re: FINAL DANCE PROJECT
« on: May 15, 2017, 11:27:50 pm »
It looks really good. The character does blend in with the background a lot and, since the lightning is really bright in contrast, it draws attention to them instead of character. The only other thing is the character looks a little stiff at time which could probably be fixed by smoothing out your curves

4
Turn in / Dance Final
« on: May 15, 2017, 09:05:10 am »
https://youtu.be/DkhpSLGzSds

Finished Unsmoothed ^

https://youtu.be/Sh0y9FwDfWc

Unfinished Smoothed ^


5
Turn in / Re: Facial Animation
« on: April 24, 2017, 02:45:35 pm »
The audio doesn't quite match up with the video. The throat croaking was a nice touch though.

6
Turn in / Re: Lord of the Flame
« on: April 24, 2017, 02:44:16 pm »
Towards the end it doesn't quite match up as well as the beginning and the upper lip deforms a lot with the shifting of blendshapes. There are some pretty believable parts, notably when he says "sid". I do like that you moved the head and ears.

7
Turn in / Re: Lip Sync/ Facial Animation
« on: April 24, 2017, 02:40:46 pm »
There's one phoneme that stretches the mouth a little too unnaturally. If his eyes were open or blinked that would make it more realistic. Great work otherwise!

8
Turn in / Re: Talking
« on: April 24, 2017, 02:38:53 pm »
I can see the lips making the appropriate shapes for the sounds but they are moving at an incredibly unnatural pace, making them not as in sync with the audio. Maybe open the mouth up a bit more to exaggerate. Adding eye and head movements wouldn't hurt either.

9
Turn in / Re: my face
« on: April 24, 2017, 02:31:45 pm »
The lips look good but I feel like the teeth need to move along with the lips. More facial expression and head movement would really sell it

10
Turn in / Re: FacialAnimation
« on: April 24, 2017, 10:31:34 am »
^^^ is totally screaming

It looks really good and really realistic. Maybe a few breathing motions since you're showing his chest. I really like how you crossed his arms it gives him more personality :)

11
Turn in / Re: LIP SYNC
« on: April 24, 2017, 10:28:28 am »
Some of the lip movements look unnatural and cause stretching in the face. I would like to be more able to tell what he is saying when the sound is off so maybe exaggerate the lips more. I like the facial expressions

12
Turn in / Lip Syncing
« on: April 24, 2017, 09:30:18 am »
https://youtu.be/TbNXrS1LGy8

This is the version I fixed

13
Turn in / Re: Backflip and Circle animation
« on: April 06, 2017, 02:18:45 pm »
It's amazing (as always) and has only minor sliding and timing issues. You need to work on the more minor details to really sell it

14
Turn in / Re: backflip & circle
« on: April 06, 2017, 02:13:57 pm »
You should have turned off the joint layer so we could actually see what the character looked like. I'm confused as to what is going on in the beginning. It looks like the skeleton is connected to a joint in the middle for some reason. The backflip is pretty good but I'd move the arms more so it has more gravity. The circle doesn't look complete and is kinda confusing.

15
Turn in / Re: Boring, bland bellhop botches backflip.
« on: April 06, 2017, 02:06:31 pm »
Its an adorable little animation! Very cartoony and styled but that's not a bad thing.

Pages: [1] 2 3 4

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