evit3D
General Category => WIP => Topic started by: Micah Schmidt, Void for short on February 02, 2017, 12:31:35 pm
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Wow I can tell you put a lot of work into this and its really paying off! Everything is coming toghther really nicely and I think the charecter is a really cool idea! Keep the good work!
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Really great work! I would suggest adding a little more to the textures. Maybe some indications of fur, if she's a furry bee, or any other kind of noise to breakup the flat fields of color. Maybe try to darken some of the areas that will be indented to add some contour. Something like that.
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I really like what you have done so far! The colors you chose are fun and appealing to the eye.
Might I suggest you round out the wings a little bit more, as bees are more softer/rounder than other insects in general; as well as to avoid looking wasp-like instead!
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Model w/ Wireframe
https://drive.google.com/file/d/0B6MJJdr7ROuZazlSMlR4b1dLc3M/view?usp=sharing
https://drive.google.com/file/d/0B6MJJdr7ROuZOExtaWk0b0FHRzA/view?usp=sharing
Model
https://drive.google.com/file/d/0B6MJJdr7ROuZYWNCRkdTN0NRR0U/view?usp=sharing
https://drive.google.com/file/d/0B6MJJdr7ROuZaFBYRkxmLWRwdGM/view?usp=sharing
https://drive.google.com/file/d/0B6MJJdr7ROuZcEdCMlRRRl9qMjQ/view?usp=sharing
UV
https://drive.google.com/file/d/0B6MJJdr7ROuZTzJUdDJTcHNfYTg/view?usp=sharing
WIP Textures
https://drive.google.com/file/d/0B6MJJdr7ROuZQ1pYaFY4VDRWVWc/view?usp=sharing
Work in progress of the bee character model! So far the entirety of the modeling is done and I am beginning on the texturing phase! Having finished the model, I am beginning now to see some weaknesses with the base design. The combination of bee-person is too much in favor of the person, mostly as a crutch since the tutorial video has similar proportions. I feel the model barely passes the uncanny valley due to the head and eyes, but could have been better more insect like limbs and such. Also in terms of character design, many of the unimportant aspect of recognizing the figure could have been shortened and emphasis on the most noticeable parts would have made a more easily to appeal character. Effort was taken to implement edge loops for animation and should easily walk, speak, and dance, though I may redo the model and design on my own time to fix fundamental issues.
-Micah Schmidt
EVIT 3D PM Grantham's Class