evit3D
General Category => Archive => Topic started by: rosita Howard on October 27, 2015, 10:31:58 am
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I would either center the scene, or move the camera into a more dynamic shot of your scene.
The modeling of your lamp and table are both very good, and they feel like something that would actually exist in the real world.
I would add a little bump mapping to the table to give it that wood grain feel, i would also turn down its reflectivity a bit, as it looks a bit too shiny.
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The lamp looks good, but it is hard to tell what the objects on the table are.
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I really like you table, very nicely built. Though the texture on it looks very stretched, so using your UV Texture Editer would work wonders. I can easily recognize the coins and lamp, but I'm not sure what the other two items are. Maybe the one on the right could be placed a little differently, but I'm sure once you add textures it'll be easier to see. Keep up the great work friend!!
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I like the setup and looks of the models, but the textures need some work, too much stretching
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You have a very good color scheme going here, everything fits together really well however everything is really square and not that interesting or identifiable.
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The table is done very well, I'm not sure what some of the other objects are. I recognize the easel and the coins, but not clear what the other two represent. A soft shadow could help with the objects placement on the table.
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(http://i.imgur.com/LvgBKxj.jpg)