evit3D

General Category => Archive => Topic started by: K-Hubbard on December 11, 2015, 10:28:21 am

Title: Re: K-Hubbard-2nd Year Project "Joey"
Post by: Xendria101(aka Niya.S) on December 14, 2015, 02:14:57 pm
So thinks to keep in mind is that the noses and eyes of the model are not colored. There is many good things to say about this cool dog sculpt. The texturing of its body is well done, I love the stubby limbs it has on the front. The dog skull is also well modeled. In short, the work of Joey is astounding.

Title: Re: K-Hubbard-2nd Year Project "Joey"
Post by: K-Hubbard on December 11, 2015, 03:52:41 pm
Thanks man, yeah, I was just putting together that little style sheet when I noticed I completely missed coloring the nose. I honestly had time to fix it, but just decided not to, cause laziness. And thanks for that tip about the muscle, that sounds cool, I've got another idea thats kind of similar to this so ill definately keep it in mind.

There's no such thing as perfect, and its certainly not this, I've got a long way to go. We all do, really.
Title: Re: K-Hubbard-2nd Year Project "Joey"
Post by: NickLowry on December 11, 2015, 03:40:01 pm
Amazing work, as always. I love the detail on the skull head and mechanical arm, they both look very realistic. Your texture work is also very nice and cleanly laid out.

Honestly, I can't really say anything bad about your project, it's pretty much perfect how it is.

But, since I have to be nit-picky about small details, the only thing I can really see that needs to be added is more texture detail on the facial features of the two dog heads, such as coloring the eyes or giving the nose some color. Also, maybe the green pipes could have been a different color, they don't really seem to match up with everything else. Another detail you could have added was to have some more muscle/gore leading up the skeleton neck, since the transition between the bone and flesh like that would be a lot more rugged in real life.

But hey, maybe I'm just finding flaws where there are none. Excellent work on this project.
Title: K-Hubbard-2nd Year Project "Joey"
Post by: K-Hubbard on December 11, 2015, 10:28:21 am
I Was going for a sort of Semi Mechanical, Un-dead Cerberus, and I'm relatively happy with how this turned out. I managed to stay under my arbitrarily self assigned poly count limit of 24,000 clocking in at around 22,200 faces.
What do you Think?
(http://i.imgur.com/MOGqDXN.jpg)
(http://i.imgur.com/yxKCF7y.gif)